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Programs
Assembly:
bgcol1
bgcol2
charset
ciao
fill1
fill2
gamekeys
idummy
iload
ipnggen1
ipnggen2
irawrgba
keypad
loop1
loop2
loop3
maze
resize
setpal
sprites
stdpal
tiles
vintage
C:
bounce
cciao
clock
cpubm
dpyinfo
fps
gperf
hello
mandelbrot
newline
pngtest
rand
time
Support Files
c64jb.c
cgetc.s
chline.s
clock.s
clrscr.s
color.s
cputc.s
crt0.s
ctype.s
cvline.s
gotox.s
gotoxy.s
gotoy.s
header.s
jbit.cfg
jbit.h
jbit.inc
kbhit.s
mainargs.s
randomize.s
vsync.s
wherex.s
wherey.s
_scrsize.s
_systime.s
; Changing letters (infinite loop). ; CPU Instructions: DEC (DECrement memory), LDY, STY and TAX \ ; (Transfer/copy Accumulator to X register). ; IO: Write the desired FPS * 4 into 2:17 (e.g. 4 = 1 FPS). .include "jbit.inc" .code lda #4 sta FRMFPS lda #'A' sta CONVIDEO ldy #0 sty FRMDRAW lda #25 L3: tax L1: inc CONVIDEO sty FRMDRAW dex bne L1 tax L2: dec CONVIDEO sty FRMDRAW dex bne L2 jmp L3 |