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Programs
Assembly:
bgcol1
bgcol2
charset
ciao
fill1
fill2
gamekeys
idummy
iload
ipnggen1
ipnggen2
irawrgba
keypad
loop1
loop2
loop3
maze
resize
setpal
sprites
stdpal
tiles
vintage
C:
bounce
cciao
clock
cpubm
dpyinfo
fps
gperf
hello
mandelbrot
newline
pngtest
rand
time
Support Files
c64jb.c
cgetc.s
chline.s
clock.s
clrscr.s
color.s
cputc.s
crt0.s
ctype.s
cvline.s
gotox.s
gotoxy.s
gotoy.s
header.s
jbit.cfg
jbit.h
jbit.inc
kbhit.s
mainargs.s
randomize.s
vsync.s
wherex.s
wherey.s
_scrsize.s
_systime.s
; Same as fill1, but faster. ; Note that X ranges from 40 to 1 inside the loop \ ; (in fill1 the range was 0 to 39). ; CPU Instructions: DEX (DEcrement X register). ; Puzzle: Not Equal in BNE really means "Not Zero" \ ; and CPX really means "subtract discarding the result". ; Style: This is the usual way to write loops for the 6502. .include "jbit.inc" .code ldx #40 lda #'X' L1: sta CONVIDEO-1,x dex bne L1 brk |